menageriekeeper
Active Member
I'm not sure what the big deal is with Halo. It's not any different that any other combat game out there, no more or less violent AND the point is to kill the aliens not other humans. That point alone puts it above most of the war simulators.
If there is a problem with synthesized violence, then perhaps we should also refrain from learning karate (forms are fantasy combat and sparring is real), boxing, football and don't even get me started on wrestling (soap operas for men
).
We live in a violent world. That's not gonna change for a while. I don't see the problem with simulated war games. Much rather that than Grand Theft Auto.
The line needs to be drawn not at violence but at what or whom that violence is directed. War games, the violence is directed correctly at the "bad guys". No different than playing cops and robbers when we were kids. GTA on the other hand, allowed and encouraged the violence to be directed at innocents. There is where the line is crossed.
If there is a problem with synthesized violence, then perhaps we should also refrain from learning karate (forms are fantasy combat and sparring is real), boxing, football and don't even get me started on wrestling (soap operas for men
We live in a violent world. That's not gonna change for a while. I don't see the problem with simulated war games. Much rather that than Grand Theft Auto.