Very cool!That's too cool, basically doubling the adverse effect of losing a piece.
Chinese chess has some peculiarities from Int'l chess, such as: the kings are able to pin pieces because the two kings can never directly face each other; the 炮, cannon, can only capture a piece by jumping an intermediate piece; no powerful piece like the queen; the two 仕, officials to protect the king, as well as the king itself, are confined to a small square of 3 spaces x 3 spaces on each respective side; the two 象, elephants, are like our bishops but can only move a few spaces at a time and cannot cross the center into enemy territory; the 兵, soldiers or pawns, capture the piece directly in front of them until they pass the center board, after which they can also capture a piece horizontally (but never diagonally as in int'l chess); there is no upgrading of pawns to higher pieces; luckily, the horses and rooks act as in int'l chess, except that the horse can be blocked (and therefore its ability to check) by any piece directly in front of it.
After these structural differences are taken into account, the game is pretty fun and attack sequences are similar, but IMO take longer to develop than in int'l chess.
Shogi has some other differences from both Chinese and international chess. In Shogi you have two extra pieces, Gold and Silver, which move similarly to the king except that Gold can't move diagonally back and Silver can't move straight back or to the sides. You have two rooks, but one can only move straight. There is no queen and only one bishop. There is a knight but it can only move forward. All of these promote when reaching enemy territory (3 rows), but usually only receive extra spaces to side, front and rear.Is Shogi anywhere similar to what I've just described?
It's fun, but in the long run I prefer international chess.